Name: Compatiblity Patch for The Order Of Nibenay and Unique Landscapes: Chorrol Hinterland
Version: 1.0
Date: 04/01/2009
Category: Dungeons and Locations
Requirements: Player-Created MOD(s): The Order Of Nibenay, UL - Chorrol Hinterland
Author: Vorians
Source: http://www.tesnexus.com

Description
===========
A patch to allow everyone to use both The Order Of Nibenay and Unique Landscapes Chorrol Hinterland MODs.
Note that you still need to download The Order Of Nibenay and Chorrol Hinterland separately. Links are available in the Requirements section.

Details
=======
The Order Of Nibenay is a Business mod where you start your own guild. Recruit members, expand your hall, and reap in the profits (taken from the mod's readme).
Unfortunately, using The Order Of Nibenay with Chorrol Hinterland causes a wall from Chorrol Hinterland to cross the steps leading to the door of the Guild Hall from The Order of Nibenay, and also causes a number of trees to exist in the same place as the Guild Hall.

This patch nudges the Guild Hall east a tiny amount to better fit Chorrol Hinterland's landscaping, and also removes a section of the wall and the trees.
Note that in The Order Of Nibenay, the Chorrol Guild Hall does not exist until you reach a certain stage in the mod, so if you're installing The Order Of Nibenay and the patch together at the same time, initially you won't even see any difference in Chorrol Hinterland. The wall section and trees will still be in place, and only get removed when the Guild Hall is built.


Install
=======
1. Copy the .esp file to (install folder)\Oblivion\Data\
2. Start OBMM/Wrye Bash, place a checkmark beside the .esp file.
3. Adjust load order as follows:
SoT_TheOrderofNibenay.esp
xulChorrolHinterland.esp
TheOrderofNibenay-Chorrol Hinterland patch.esp

This patch is dependent on both mods, and requires that their file names match those shown above. A version is included for users of the German UL Chorrol Hinterland.


Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp file from \Oblivion\Data\


Incompatibility
===============
Should only be incompatible with other MODs which conflict with The Order Of Nibenay's Chorrol Guild Hall.
Should be compatible with all my other patches for mods conflicting with Chorrol Hinterland (to the best of my memory).

Known Issues or Bugs
====================
None that I know of.
If for some reason using this patch causes the Chorrol Guild Hall from The Order Of Nibenay not to appear (or if you already had it and it suddenly disappears after installing this patch) then open the in-game console by pressing "`" (default key for English-language version) then typing the following command: "set TOoNMinorHallsQuest.TOoNChorrolEnabled to 2" (you don't need to type capital letters as capitals). You shouldn't need to do this, testing worked flawlessly, but hey, every game is different.

History
=======
2009/01/04 - Version 1.0 - Initial release.

Contact
=======
None.

Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to DarkOne for providing TESNexus.
Thanks to Carel de Winter for Chorrol Hinterland, and the rest of the UL team for so many visual treats to Cyrodiil's landscape.
Thanks to SkyShadowing for The Order Of Nibenay.


Tools Used
==========
TES Construction Set - http://www.theelderscrolls.com/downloads/updates_utilities.htm
TES4View & Edit - http://www.tesnexus.com/downloads/file.php?id=11536

Links to Required MODs
======================
The Order Of Nibenay: http://www.tesnexus.com/downloads/file.php?id=8798
Chorrol Hinterland: http://www.tesnexus.com/downloads/file.php?id=11189

Licensing/Legal
===============
You can do whatever you want with this mod for personal use. Please do NOT upload this file elsewhere.
Popehat's Oblivion Omod Project has permission to include any of my patches in their project.
If I disappear from the modding world, and am not contactable for at least one month, full ownership rights of all my patches pass to the Unique Landscapes Council, currently cthulhu314, GlasMond, Malachit.